# | Document title | Authors | Year | Source | Cited by |
1 | At the dawn of science, technology, engineering, arts, and mathematics (STEAM) education: prospects, priorities, processes, and problems | Belbase S., Mainali B.R., Kasemsukpipat W., Tairab H., Gochoo M., Jarrah A. | 2021 | International Journal of Mathematical Education in Science and Technology
| 54 |
2 | Wealth Creation: Serious Game Development to Improve Financial Literacy for High School Students | Wiboonsin K., Kasemsukpipat W. | 2022 | Proceedings of the European Conference on Games-based Learning 2022-October,pp. 637-646 | 1 |
3 | How can we transform content into game mechanics? Designing and developing financial literacy games | Wiboonsin K., Kasemsukpipat W., Somchaipeng T., Chuntra C. | 2023 | Handbook of Research on Decision-Making Capabilities Improvement With Serious Games ,pp. 95-117 | 0 |
4 | Navigating Through Inclusiveness in Mathematics Education: Prospects, Priorities, Processes, and Problems | Belbase S., Opoku M.P., Kasemsukpipat W., Saengsawang T., Pant B.P., Shrestha I.M., Panthi R.K., AlAlawi N.R., Al Owais N.M., Al Farra N.K. | 2022 | Rethinking Inclusion and Transformation in Special Education ,pp. 93-113 | 0 |